1-2-3 Black Friday: pick your fibre deal
Two Black Friday fibre deals: one for new customers, one for existing customers.
🎮 Your fibre is fast. Your ping is still 90. Both things can be true at once — and this guide shows you how to find out why, and exactly what to send us if it turns out to be our problem.
This is the single biggest mix-up in gaming, so it is worth getting straight first.
Upgrading from 50 Mbps to 1000 Mbps does not lower your ping, in the same way that widening a road does not make the trip to Cape Town shorter. Online games need almost no bandwidth — a competitive match uses a fraction of what a single video stream does. What games need is for the packets to arrive quickly and on time.
So if someone tells you to buy a faster package to fix lag, be sceptical. It usually will not.
Nothing you buy, and nothing we install, can beat the speed of light. A packet takes a certain amount of time to travel a certain distance, and that is the floor. Here is what that floor actually looks like, measured on our own network in Durban:
This also explains something that puzzles a lot of players: how you can get a great ping in one game and a dreadful one in another, on the same line, on the same evening. Different games put their servers in different places, and you do not get a say in it. Call of Duty’s matchmaking runs out of Las Vegas — Activision publishes that openly — so from Durban it is around 300 ms, and there is no ISP anywhere that can shorten it. Plenty of other titles run South African servers in Johannesburg, and those land near 10 ms. Same connection, same night, thirty times the difference, decided entirely by where the game chose to put you.
Read that again, because it settles most arguments: a server in Johannesburg is about 10 ms away, and a server in Europe is about 170 ms away. If your game is showing you 170, you are not on a South African server, no matter what the menu says. And if it is showing you 300, you are playing on the other side of the planet.
Your packets pass through three quite different places on the way to a match. Knowing which is which is most of the diagnosis.
The important bit is the dotted line. Everything above it is ours and we can measure it precisely. Everything below it belongs to other networks and to the game company — and the game decides which server you play on, not your ISP. Matchmaking can move you to a different country between one match and the next, and when it does, your ping changes even though nothing about your line changed at all.
Six steps. Do them while the problem is actually happening — a test run the next morning when everything is fine tells us nothing.
ping 192.168.0.1 -t (or whatever your router’s address is — the traceroute in step 4 shows it as the first hop). Let it run for a minute. Every reply should come back in about 1 ms with nothing lost. If you see dropped packets here, or times jumping around from 2 ms to 200 ms, the fault is inside your house — Wi-Fi interference, a bad cable, or a powerline adapter — and nothing further out is worth chasing until that is clean.tracert 8.8.8.8. On a Mac, open Terminal and type traceroute 8.8.8.8. This prints the three parts from the diagram above, with a time next to each. Let it finish.ping 8.8.8.8 -t. On a Mac, ping 8.8.8.8. Leave it running, play until the problem happens, then stop it with Ctrl+C and keep the whole output — including the summary line at the end that shows how many packets were lost.What step 1 can and cannot tell you. A clean result there is genuinely important — it clears your own network, which is where a surprising share of “lag” actually lives. But it only covers the first few metres. The packet never leaves your house, so a perfect router ping says nothing whatsoever about the path to the game server. It rules something out; it does not rule anything in.
If it still looks wrong after those five steps, open a ticket and include all of this. Every item is here because without it we genuinely cannot tell what happened.
A ticket with those seven things usually gets a real answer the same day. A ticket that says "my game is lagging" usually turns into a week of us asking for them one at a time — which is nobody's idea of fun.
Consoles report a NAT type — Open, Moderate, Strict, or sometimes Failed. It describes how easily other players can make a direct connection to your console, which matters for party chat and for hosting. It is not a speed or a quality rating, and a "Moderate" NAT is completely normal and perfectly playable for the vast majority of games.
If your console reports NAT Type Failed and party chat keeps dropping, that is worth a ticket — tell us the exact time it happened and we will look at it properly.
We would rather be straight with you about this than pretend otherwise.
We can measure every part of your journey up to the point where we hand your traffic to another network — continuously, and to a fraction of a millisecond. If a problem is inside our network, we can find it and we will tell you so.
We cannot see how busy a game company's servers are, how many players are on the machine you were put on, or how that company routes its own traffic. No ISP anywhere can see that. When a game server is overloaded on a Friday night, it feels identical to a network problem from where you are sitting — which is exactly why the tests above matter, because they tell the two apart.
One thing we can promise plainly: 123NET applies no fair-usage policy, no shaping and no throttling. We do not slow gaming traffic, we do not slow heavy users, and we do not slow anyone down at peak times. Whatever is happening to your match, it is not us doing it deliberately.
Do the six tests, grab the seven things, and open a ticket. Nobody at 123NET is offended by a well-documented complaint — it is the fastest possible route to an answer, and quite often that answer is that we found something and fixed it.
Game well. 🎮
Open a ticket with the seven things above and our team will take it from there. A well-documented report is the fastest route to a real answer.
Contact SupportTwo Black Friday fibre deals: one for new customers, one for existing customers.
GO and HOME are our fibre packages. New lines get 50% off for 3 months (GO XS R164.50, Home XS R199.50 a month). Stay 12 months and month 12 is free: you save from R822.50 (at least 20.8% off your first year). Price locked for 2 years. Prices incl. VAT. 12‑month commitment, T&Cs apply.
You stayed with us, so Black Friday is for you too. Move up to a faster package and pay only half the price difference for 12 months. On a HOME package, add +Premium for R49 a month for 6 months.